"Dungeon Framework" is an early proof of concept dungeon crawler originally built for my college class and built and improved from there.

The dungeon picks a new room from a premade pool every time you step through a door. Solve puzzles and collect loot and sell it to the weird witch lady to move faster through the dungeon.

This is a very early, barebones framework. I wanted to just get something out there, collect feedback, and iterate on it, improving the whole game over time.


Feedback is strongly appreciated and encouraged. Please feel free to leave a comment with your thoughts, bug reports, or ideas for new mechanics.


Controls

  • W / Up Arrow – Move up  
  • A / Left Arrow – Move left  
  • S / Down Arrow – Move down  
  • D / Right Arrow – Move right  
  • F – Activate (e.g., levers, pick up items)
  • Scroll - Change selected item in the inventory


Attributions


Changelogs:

v0.2.1
v0.2.0 - Random Rarities
v0.1.2
v0.1.1 - Data Driven & Rotating Rooms
v0.1.0 - Initial release

Updated 1 day ago
Published 25 days ago
StatusIn development
PlatformsHTML5, Windows
AuthorRiftworks Studios
GenrePuzzle
Made withUnity
Tags16-bit, 2D, Dungeon Crawler, Experimental, Procedural Generation, Prototype, Singleplayer, Unity
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard
AI DisclosureAI Assisted, Code

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v0.2.1_windows.zip 37 MB

Development log

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